๐ŸSeasons

Seasons of the Court

Every year, the court turns through four Seasons. To keep things fresh and cultural, each year carries a different thematic set of names, always under the โ€œSeason of โ€ฆโ€ banner. Badges can be earned in each season for different reasons which may add bonus Favour or multipliers in subsequent seasons or years. Examples: Year 1 (Option A โ€“ Regal/Martial Cycle) Season of the Crown Season of the Sword Season of the Harvest Season of the Revels Year 2 (Option B โ€“ Bestial-Court Cycle) Season of the Lion Season of the Stag Season of the Falcon Season of the Bear Each Season concludes with Spoils distribution, resets all Favour, and begins the next chapter.

Devโ€™s Note: This framework is both simple and immersive. โ€œSeason of โ€ฆโ€ is easy to remember, but the rotating themes add lore and culture. It also improves the usability of the ecosystem by gamifying it, while ensuring the underlying architecture is clean and professional.


Seasonal Reset

At the end of each Season: All Favour is tallied and reset to 0. Holders retain their tier if requirements are met. Referrals remain tied, but only generate Favour if active in the new Season.

Devโ€™s Note: Resets keep competition alive and stop runaway winners. Each Season feels like a new tournament, refreshing hype and giving everyone a fair shot.

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