> For the complete documentation index, see [llms.txt](https://jester.gitbook.io/docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://jester.gitbook.io/docs/tokenomics/favour/seasons.md).

# Seasons

Every year, the court turns through four Seasons. To keep things fresh and cultural, each year\
carries a different thematic set of names, always under the “Season of …” banner. Badges\
can be earned in each season for different reasons which may add bonus Favour or multipliers in subsequent seasons or years. \
\
**Examples:**\
Year 1 (Option A – Regal/Martial Cycle)\
Season of the Crown\
Season of the Sword\
Season of the Harvest\
Season of the Revels\
Year 2 (Option B – Bestial-Court Cycle)\
Season of the Lion\
Season of the Stag\
Season of the Falcon\
Season of the Bear \\

\
**Each Season concludes with Spoils distribution, resets all Favour, and begins the next**\
**chapter.**

{% hint style="info" %}
*Dev’s Note: This framework is both simple and immersive. “Season of …” is easy to*\
*remember, but the rotating themes add lore and culture. It also improves the usability of the ecosystem by gamifying it, while ensuring the underlying architecture is clean and professional.*
{% endhint %}

***

**Seasonal Reset**

At the end of each Season:\
All Favour is tallied and reset to 0.\
Holders retain their tier if requirements are met.\
Referrals remain tied, but only generate Favour if active in the new Season.

{% hint style="info" %}
*Dev’s Note: Resets keep competition alive and stop runaway winners. Each Season feels like a new tournament, refreshing hype and giving everyone a fair shot.*
{% endhint %}
